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- Shapes are: 1
- x Solid Wall x Teleport 2
- x Diggable Wall x Gold 3
- x Ladder x Player 4
- x Exit Ladder x Enemy 5
- x Catwalk x Death's Head 6
- x Cross x Blank 7
- x Fake Wall x Invis. Wall 8
- x Egress x Fixed Telep. 9
- 10
- Point Values: 11
- Gold = 100 Cross = 1,000 12
- Enemy falls into hole = 250 13
- Teleport = 5,000 plus 1 x 14
- 15
- Extra man = every 10,000 points 16
- Teleports every 5 finished levels 17
- NOTE: Cross & Teleport not available18
- in the editor, and Fake and Invis. 19
- Walls won't be seen properly in the 20
- game. 21
- Keys used in the game: 1
- T = Teleport Up 2
- E = Exit game 8 3
- D = Die Left Right 4
- V = View pages 4 6 5
- H = Help screen 6
- Z = Dig left Down 7
- X = Dig right 2 8
- 9
- If the player teleports if one is 10
- not available, the player will die. 11
- View Pages shows the sections of 12
- the board and where the enemies are 13
- in relation to the player. Just 14
- press the 1, 2 or 3 keys to flip 15
- through the sections and <ESC> to 16
- resume playing. The help screen 17
- works the same way as View Pages 18
- does. 19
- 20
- 21
- Keys used in the editor: 1
- F1 = Blank x PgUp 8 PgUp 2
- F2 = Solid wall x 4 + 6 3
- F3 = Dig. Wall x Home 2 End 4
- F4 = Ladder x 5
- F5 = Ex. Ladder x 6
- F6 = Catwalk x 7
- F7 = Gold x <I>nvis. Wall x 8
- F8 = Player x F<a>ke Wall x 9
- F9 = Enemy x Eg<r>ess x 10
- F10= Death x Fixed <T>elep. x 11
- 12
- C = Clear Level E = Exit Editor 13
- D = Disk Access B = Make Box 14
- S = Save Level F = Make Filled 15
- L = Load Level Box 16
- Home = -10 Levels V = View Pages 17
- End = +10 Levels H = Help Screen 18
- PgUp = -1 Level P = Teleport 19
- PgDn = +1 Level Disable 20
- 21
- ....,....1....,....2....,....3....,.
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